package com.sparrow.example_message.map.vo;

import com.baidu.bjf.remoting.protobuf.annotation.Ignore;
import com.baidu.bjf.remoting.protobuf.annotation.Package;
import com.baidu.bjf.remoting.protobuf.annotation.Protobuf;
import com.baidu.bjf.remoting.protobuf.annotation.ProtobufClass;
@Package("com.sparrow.example_message.proto")
@ProtobufClass(description = "场景玩家数据")
public class SceneRoleVO {
    @Protobuf(description = "desc")
    private long playerId;
    @Protobuf(description = "desc")
    private String name;
    @Protobuf(description = "desc")
    private int level;
    @Protobuf(description = "desc")
    private com.sparrow.example_message.map.vo.PositionVo pos;
    @Protobuf(description = "desc")
    private int angle;

    public long getPlayerId() {
        return playerId;
    }

    public void setPlayerId(long playerId) {
        this.playerId = playerId;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public PositionVo getPos() {
        return pos;
    }

    public void setPos(PositionVo pos) {
        this.pos = pos;
    }

    public int getAngle() {
        return angle;
    }

    public void setAngle(int angle) {
        this.angle = angle;
    }
}
